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Matthew Marquit
United States
Приєднався 16 лис 2012
Find tutorials on various aspects of game development in regards to both art and game design. Learn the latest software including Unreal Engine, Unity 3d, Contruct, 3ds Max, Photoshop, and Substance Painter. Improve your skills in texturing, asset interrogation, level design & more!
Create 3D Terrain Using Real-World Locations
This is a quick video on how to create terrain using height maps generated from real world locations. I also discuss how you can make terrain using height maps made in Photoshop or in 3ds Max.
Use terrain.party/ to generate real-world location height maps!
Notable Timestamps:
0:18 - Defining Height Maps
2:04 - Using Terrain Party to export Real-world Height Maps
5:26 - Using Height maps in 3ds Max
8:05 - Using Procedural Maps in Max to Generate Terrain
10:19 - Creating Height maps in Photoshop
15:46 - Using Soft Selection & Paint Deformation tools in Max
19:14 - The ProOptimizer Modifier
20:46 - Scaling Terrain to Real-world Values
---------------------
Intro & Outro music:
Feel The Pulse by Punch Deck | soundcloud.com/punch-deck
Music promoted by www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
creativecommons.org/licenses/by/3.0/deed.en_US
Use terrain.party/ to generate real-world location height maps!
Notable Timestamps:
0:18 - Defining Height Maps
2:04 - Using Terrain Party to export Real-world Height Maps
5:26 - Using Height maps in 3ds Max
8:05 - Using Procedural Maps in Max to Generate Terrain
10:19 - Creating Height maps in Photoshop
15:46 - Using Soft Selection & Paint Deformation tools in Max
19:14 - The ProOptimizer Modifier
20:46 - Scaling Terrain to Real-world Values
---------------------
Intro & Outro music:
Feel The Pulse by Punch Deck | soundcloud.com/punch-deck
Music promoted by www.free-stock-music.com
Creative Commons Attribution 3.0 Unported License
creativecommons.org/licenses/by/3.0/deed.en_US
Переглядів: 12 981
Відео
Unity Basics- Getting Started in Unity
Переглядів 5835 років тому
A quick video on how to start your Unity project, organizing your file structure, and downloading and installing assets from Unity's Asset Store. Notable Timestamps: 0:26 - Creating a new Unity project 0:57 - Description of project templates 2:31 - Our first look at Unity 2:55 - Creating an empty scene 3:33 - File structures in your project 4:08 - List of suggested folders to create 4:57 - Proj...
Unity Basics- Downloading & Installing
Переглядів 5325 років тому
A quick video on how to download and install the Unity game engine through the Unity Hub application. Notable Timestamps: 0:23 - Downloading Unity Hub 0:47 - Installing Unity Hub 1:10 - Using Unity Hub 1:24 - Choosing a version of Unity to install 2:14 - Why you might install more then one version of Unity Intro & Outro music: Feel The Pulse by Punch Deck | soundcloud.com/punch-deck Music promo...
Unwrapping in 3ds Max: 04 The Unwrap Process
Переглядів 2 тис.5 років тому
Video Timestamps: 0:42 Step 1- Clean up the Model 0:57 Delete Unneeded Polys 2:20 Weld Vertices 3:00 Reset XForm 4:20 Clear Existing UV's 5:22 -Step 2- Select the Poly's you want to Unwrap 5:45 Step 3- Add a Unwrap UVW Modifier & Open UV Editor 6:06 Step 4- Add a Checker Material 6:35 Step 5- Create your UV Islands 7:01 Automatic Options 7:52 Manual Options 9:00 Smoothing Group Option 14:19 Ste...
Unwrapping in 3ds Max: 03 Unwrap Modifier & Editor Basics
Переглядів 3,6 тис.5 років тому
Video Timestamps: 0:52 - Navigation in the UV Editor 1:37 - Visual Options in the UV Editor 3:02 - Default UV Colors and What they Represent 4:34 - Selecting UV's in the Editor 7:02 - Selecting UV's on the Model 9:30 - UV Transform Tool-set 15:03 - Reshape Elements Tool-set 17:53 - Stitch Tool-set 19:16 - Explode Tool-set 22:10 - Peel Tool-set 25:50 - Arrange Elements Tool-set 27:16 - Element P...
Unwrapping in 3ds Max: 02 Applying & Customizing Checker Materials
Переглядів 2,9 тис.5 років тому
Video Timestamps: 0:53 - Applying the Default Checker Image in 3ds Max 1:50 - Applying the Default Checker Pattern in 3ds Max 2:10 - Fixing Broken UV's 2:45 - Altering the Tiling of the Default Image or Pattern 3:27 - Using a Custom Checker Image 4:27 - Customizing the Default Checker Pattern 6:07 - Creating a custom Material to add to your Geometry In this second video we explore the various w...
A Beginner’s Guide to Bitmap2Material: 01 Key Points & User Interface
Переглядів 6 тис.5 років тому
Video Timestamps: 0:31 - What is B2M? 1:59 - Downloading B2M 3:35 - What images work best with B2M 5:31 - Importing an Image into B2M 6:22 - Image Size Considerations in B2M 7:45 - Image Shape Considerations in B2M 8:52 - General UI Layout Breakdown 9:07 - Drop-down Menu 11:12 - Customizing the UI 11:54 - 2D View 13:51 - 3D View To get Bitmap2Material go here: www.allegorithmic.com/ This is an ...
Unwrapping in 3ds Max: 01 Fundamental Unwrapping Concepts
Переглядів 2,4 тис.5 років тому
Video Timestamps: 0:34 - What is Unwrapping? 1:57 - The UV Workspace 2:59 - Unwrapping Terms & Definitions 5:08 - Texture Sheets vs Tiling Textures 6:50 - Texel Density 10:53 - Texture Scale 12:18 - Intentional Texel Density Variation 16:19 - Recognizing UV Distortion 20:03 - Managing UV Distortion In this first video, we explore some basic concepts and definitions including: unwrapping, UV dis...
A Beginner's Guide to Construct 3: 10 Shooting (simple effect)
Переглядів 17 тис.6 років тому
Other Resources: Official editor.construct.net/ www.construct.net/ Assets being used in this video (Bilge Kaan- Super Platformer Assets) www.scirra.com/store/2d-game-graphics-packs/super-platformer-assets-1059 Royalty Free Assets (Kenney's Assets- Platformer Sprites) kenney.nl/assets?s=Platformer Other Construct Learning Options (Jeremy Alexander) www.udemy.com/user/jeremyalexander6/ (Anthony J...
A Beginner's Guide to Construct 3: 09 Shooting (bow effect) & Destructible Walls
Переглядів 12 тис.6 років тому
Other Resources: Official editor.construct.net/ www.construct.net/ Assets being used in this video (Bilge Kaan- Super Platformer Assets) www.scirra.com/store/2d-game-graphics-packs/super-platformer-assets-1059 Royalty Free Assets (Kenney's Assets- Platformer Sprites) kenney.nl/assets?s=Platformer Other Construct Learning Options (Jeremy Alexander) www.udemy.com/user/jeremyalexander6/ (Anthony J...
A Beginner's Guide to Construct 3: 08 Enemies
Переглядів 19 тис.6 років тому
Other Resources: Official editor.construct.net/ www.construct.net/ Assets being used in this video (Bilge Kaan- Super Platformer Assets) www.scirra.com/store/2d-game-graphics-packs/super-platformer-assets-1059 Royalty Free Assets (Kenney's Assets- Platformer Sprites) kenney.nl/assets?s=Platformer Other Construct Learning Options (Jeremy Alexander) www.udemy.com/user/jeremyalexander6/ (Anthony J...
A Beginner's Guide to Construct 3: 07 Checkpoints & Player Death
Переглядів 16 тис.6 років тому
Other Resources: Official editor.construct.net/ www.construct.net/ Assets being used in this video (Bilge Kaan- Super Platformer Assets) www.scirra.com/store/2d-game-graphics-packs/super-platformer-assets-1059 Royalty Free Assets (Kenney's Assets- Platformer Sprites) kenney.nl/assets?s=Platformer Other Construct Learning Options (Jeremy Alexander) www.udemy.com/user/jeremyalexander6/ (Anthony J...
A Beginner's Guide to Construct 3: 06 Collectables & UI
Переглядів 17 тис.6 років тому
Other Resources: Official editor.construct.net/ www.construct.net/ Assets being used in this video (Bilge Kaan- Super Platformer Assets) www.scirra.com/store/2d-game-graphics-packs/super-platformer-assets-1059 Royalty Free Assets (Kenney's Assets- Platformer Sprites) kenney.nl/assets?s=Platformer Other Construct Learning Options (Jeremy Alexander) www.udemy.com/user/jeremyalexander6/ (Anthony J...
3ds Max- Alternative Modeling Concepts
Переглядів 9966 років тому
3ds Max- Alternative Modeling Concepts
A Beginner's Guide to Construct 3: 05 One-way & Moving Platforms
Переглядів 13 тис.6 років тому
A Beginner's Guide to Construct 3: 05 One-way & Moving Platforms
A Beginner's Guide to Construct 3: 04 Player Character & Camera
Переглядів 39 тис.6 років тому
A Beginner's Guide to Construct 3: 04 Player Character & Camera
A Beginner's Guide to Construct 3: 03 Background & Tilemap
Переглядів 46 тис.6 років тому
A Beginner's Guide to Construct 3: 03 Background & Tilemap
A Beginner's Guide to Construct 3: 02 Getting Started
Переглядів 30 тис.6 років тому
A Beginner's Guide to Construct 3: 02 Getting Started
A Beginner's Guide to Construct 3: 01 Introduction
Переглядів 63 тис.6 років тому
A Beginner's Guide to Construct 3: 01 Introduction
Scene Set-up & Importing Assets into Unity
Переглядів 2,1 тис.7 років тому
Scene Set-up & Importing Assets into Unity
UE4 Basics- Part 06 (The Material Editor & Advanced Material Creation (Force Field))
Переглядів 2,9 тис.7 років тому
UE4 Basics- Part 06 (The Material Editor & Advanced Material Creation (Force Field))
UE4 Basics- Part 08 (Importing Assets)
Переглядів 9927 років тому
UE4 Basics- Part 08 (Importing Assets)
A Beginner's Guide to Bitmap2Material [[Old Version, Click link for Updated Videos]]
Переглядів 12 тис.7 років тому
A Beginner's Guide to Bitmap2Material [[Old Version, Click link for Updated Videos]]
A Beginner's Guide to Substance Painter: 05 Tools & Brushes
Переглядів 13 тис.7 років тому
A Beginner's Guide to Substance Painter: 05 Tools & Brushes
A Beginner's Guide to Substance Painter: 04 Layers & Masks
Переглядів 2,9 тис.7 років тому
A Beginner's Guide to Substance Painter: 04 Layers & Masks
A Beginner's Guide to Substance Painter: 03 Shelf & Importing Assets
Переглядів 7 тис.7 років тому
A Beginner's Guide to Substance Painter: 03 Shelf & Importing Assets
A Beginner's Guide to Substance Painter: 02 Basic Interface & Viewports
Переглядів 9 тис.7 років тому
A Beginner's Guide to Substance Painter: 02 Basic Interface & Viewports
A Beginner's Guide to Substance Painter: 01 Basic Pipeline from 3ds Max to Painter
Переглядів 12 тис.7 років тому
A Beginner's Guide to Substance Painter: 01 Basic Pipeline from 3ds Max to Painter
awesome! short and full of ideas. i really had no idea from which point to start stylising )))
Just beginning my journey into Game Dev, crazy how useful this is even 6 years later!
Hi, You still alive ? ... Graet TUT but old... ;) ...
pute
The camera setting at the end does not give a smooth camera though. As it catches up to the players position it comes in tiny increments. Looks jerky. Update: Found the solution. The Pixel Rounding option in the game settings must be ticked off, otherwise the camera will move in pixel increments and not smooth. Now its very smooth. ;)
Excelent, looks like fun. Just bought Construct 3. Lets get started! :)
dang man, you did a really good job explaining this. seriously, not many people make quality breakdowns of stuff like this.
Old video but the concepts are still the same <3
markiplier??
Where can I find that "Lessons" document you have on the left side of your screen?
You're a silly billy
It's okay Matthew take your time, you seem stressed! 😱
why when i do the bowpoint and bowline event,when i put the image point it says false?
i did not add particles to save events instead i have the checkpoint a red flag. then i made it turn blue flag by making another animation to it
5:09
your website unable to open =(
Im having an issue with the "Else" event. It's saying that it can't be placed there and it is red as well.
Actually helpful walkthrough with comprehensive information.
Matt I don't understand how you made it so that your checkpoints and enemies don't move around with the camera? Mine just moves along with the camera and doesn't stay still like yours.
There's another big bug with this if your player keeps dying over and over, your particles will keep overlapping at every death I don't know how to fix this
Under Properties, the Type needs to be set to One-shot and not Continuos spray. That could be the reason.
why chose unity option to import the model?whats differecence from other opition?
How can i get the animations?
Hello all! Is this still a good tutorial to follow in 2023, or have things changed drastically? Thanks in advance!
This video was very helpful, thank you!
This was fantastic and I learned a lot here. Thank you
Loved the way of your explanation.. keep it up. Subscribed.
download this assets for free drive.google.com/file/d/1u4bSwQsJ3SFjNVbLlgqDtVdZB2xhbSuT/view?usp=sharing
download this assets for free drive.google.com/file/d/1u4bSwQsJ3SFjNVbLlgqDtVdZB2xhbSuT/view?usp=sharing
wait but the free version now only has 40 events
No, it has 50. But you need to complete the sign up process.
started learning Construct 3 and this series is very helpfull
hi sir , will this software be thought by university for masters in game production and management?
No classes in the Masters program are dedicated towards teaching Unity specifically, though depending on the needs of students it can be covered. All undergraduate game degrees, however, will cover this software.
such a good tutorial! really helped a lot thank you for this!
these videos are the best intro to C3 i've found
this is amazing, tysm for making this tutorial
It's basically how Bethesda's creation engine works
Great tutorial but wish it was less complex, especially this lesson Like, creating simple shooting first, and add all those winkles and arrow lines later or in separate lesson. I'm getting overwhelmed with info but I don't need half of it and can't tell which parts are necessary
After I create tilemap and stretch it to entire screen as in this tutorial, later in game when I create another separate sprite on screen, and try to choose and drag it - always the entire tilemap gets chosen instead. Any way to bypass it? Like turning off this tilemap or something Thanks!
Thanks for teaching us about this engine! i'm really enjoying this video tutorials
where did you find the halo 2 level papermaps?
i no have Shelf menu , where i can find it ? Help please
Unless you are doing a phone game, light should never be painted on. You need to take your light from the scene. Using normalmaps would solve this problem, and possibley mettalic maps, and specular. (Referring to the first house)
Wrong. This is a lesson in stylized art, not realism. Painting in highlights or shadows can be a key component in stylized art. Borderlands did BOTH to great effect. What you're doing is restricting yourself with meaningless, arbitrary rules. For literally no reason either. This is art, not science.
I built a huge scene using modular parts. Bricks are sometimes hard you have to make sure they line up and don't have seams.
I find it easier just to have a second UV map, and actually put it on as a texture, rather than have floating textures which may not work well in some engines. You can still places the texture wherever you want with that method.
decals save much more memory, they can be really small in px size, and you can have 1 main trimsheet with as many decals as you want, size increase by x4 in memory every time image resolution is increased x2, and they can be reused in many situations in the same scene/game instead of having to make a new full texture variation.
@@puchingballz You can also do this with a second UV map also. You can put all your decals on one sheet, but you don't need floating geometry with this method.
thanks i am dominican i love tutorials
who faced the problem when everything disappeared when pressing the Shift+Alt combination in 2D mode. And after that, I can't see anything when I switch to 2d mode?
Where can i download this Unreal Tournament map to inspect by myself? Haven't found it on marketplace...
Hello, I’m from the future after 5 years. Just wanted to let you know that it still works… Pikapika…
What is the difference between layer order and z-order? Why have we two option for the object ordering?
I think it is because even on layers things can be in the front or behind something else. So its like a layer in a layer system.
Wow! Many things without coding are amazing. I hate Unity and Unity hates me too 😅
Sh*t there are no subtitles =(
I know, his accent is difficult to comprehend,
Cost of a game engine should = cost of a text book. ... or be included as part of tuition.